UMG Runtime Debugger is a practical plugin, used to help developers debugging UMG layout at runtime easily.
UMG Runtime Debugger is a practical plugin, used to debug UMG layout at runtime. This plugin provides an standalone tool to show the layout of UE UserWidget at runtime. The developers can see the layout more clearly and change position of widget items at runtime as well. Compared to UE built-in Widget Refrector, this plugin is more convenient to use for developing user interface.
Following blew steps, you will use this tool quickly.
(1) Run your own UMG in UE Editor and open runtime debugger
Run your own UMG, such as:
Click “UMGDebug” in toolbar and the runtime debgger tool will be started.
(2) Get user widget information
Click “Get Widget Information” at tool bar or menu, and show the layout of UMG:
(3) Operations in runtime debugger
In the runtime debugger, you can select any widget item you like.
(4) Send user widget information
After you change the position of widget item, you can click “Send Widget Information” to update layout in UE Editor.
you can change in UE Editor:
if you want to add the plugin to your own project, just following the steps given below.
Put plugin to folder “Plugins” in your project.
Right click your project file(.uprojcet) and select “Generate Visual Studio project files”
Open Visual Studio project and complile.
In the event you are unable to find the information you seek, feel free to contact firstname.lastname@example.org.
 UE4 Marketplace