UE4 Networking Development Tips

In this blog, I just share brief introduction and some tips in development. For UE4 network project, Dedicated Server and Client are running same copy of codes. Programmer can use below roles to distinguish actors: ROLE_SimulatedProxy:Locally simulated proxy of this actor. ROLE_AutonomousProxy:Locally autonomous proxy of this actor. ROLE_Authori...

Tags: UE4 Networking

UE4 Character Movement Synchronization

This blog introduce the UE4 character movement synchronization flow detail.