UE4 User-Defined Asset Introduction

This series will describe how to develop an custom asset editor step by step. This article will introduce knowledge about user-defined asset.


UE4 User-Defined Asset Type Action

This article introduces how to add an type action for asset. The asset type action class is the editor entry for ue4 asset.


UE4 Asset Editor Class Definition

This blog introduces the asset editor class definition. The basic class to develop asset editor is FAssetEditorToolkit, which contains basic functions for asset editor development.


UE4 Asset Editor Application Mode

This blog introduces the asset editor application mode. An application mode will maintain a set of editor states, including layout, tabs, toolbar and so on.


UE4 Asset Editor Layout

This blog gives the detail to create a layout for ue4 asset editor.


UE4 Asset Editor Menu and Toolbar

This blog shows how to add menu or toolbar item to an ue4 asset editor.


UE4 Asset Editor Properties Detail View

This article will introduce how to add a detail view for properties editing in ur4 asset editor.


UE4 Asset Editor Customized Property View

This article introduces how to customize a view for properties in an ue4 asset editor.


UE4 Asset Editor Graph View

This blog introduces how to add a graph view to an ue4 asset editor and how to add operations to this graph.


UE4 Asset Editor Graph Node

This blog introduces how to customize graph nodes in an ue4 asset editor graph view.


UE4 Asset Editor Preview

This blog gives the detail to create a preview scene for ue4 asset editor, which can display actors in game world.


UE4 Slate Widget Grammar

This blog introduces the basic slate grammar to develop ue4 slate widgets.