Release Notes


USGT V1.0


Features[Framework]:

  • Support to use this framework and template for standalone or network version.
  • Support to customize character states and mutex control.
  • Support to customize modular character.
  • Support to customize different shooting weapon types.
  • Support to customize trajectory of different shooting weapons.
  • Support to customize crosshair for different shooting weapons
  • Support to customize damage types for different shooting weapons
  • Support to customize item and pick up types.
  • Support to customize item logic including use, discard, disuse.
  • Support to customize AI behavior based on the framework.
  • Support to customize minimap and minimap item.
  • Support to customize head view items.
  • Support to migrate framework and part of modules directly.

Features[Game]:

  • Supported character states: Idle, Walk, Crouch, Jump, Sprint, ADS, Fire, Reload, HoldWeapon, UseItem
  • Supported weapons: Pistol, Rifle.
  • Supported items: Bullets, TreasureBox, Emote, Glasses, Hair, Jacket, Jeans, Mustache, TShirt.
  • Supported UI features: MiniMap(Fold and UnFold), Head view(health bar, pickup indicator), Inventory panel, Pickup List, CrossHair, Weapon preview, TipsView.
  • Supported lobby features: map selection, session(create, search and join).
  • Example maps: TestAI, TestClothing, TestItem, TestShooting, TestState, TestUIFeature.

USGT V1.1


Features[Framework]:

  • Support to customize different melee weapon types.(BP_MeleeWeapon_USG). See Melee Support.

Features[Game]:

  • New supported character state: Melee
  • New Supported weapon: Melee Stick.
  • New Supported attack type: punch
  • Example map to test new features: TestItem.

USGT V1.2


Bug Fix:

  • Fix the punch and melee weapon animation bug, change to upper body montage.

  • Change fire state in the interfaces OnWeaponStartFire and OnWeaponStopFire in the character blueprint.

  • Function name spell error in project.


USGT V1.3


Features[Framework]:

  • Support to head view widget viewport edge display feature.(BP_ActorHeadViewProxy_USG). See Head View Design.

Features[Game]:

  • Head view widget (at viewport edge) example: BP_PickupCup and WB_BottleHeadView

edgeview_in edgeview